Step 1: Get Colors
First, some code eats the source image and selects colors, trying to pick “interesting” colors that occur a lot in an image. In this case, its version of interesting means saturated colors.
In the event that less than 32 colors are discovered, I shuffle those that it discovered as repeats to pad out the total color wells to 32. This is just an arbitrary choice on my part. It's how many stripes I wanted. Now, we should have a bunch of colors set aside:
- R G B
43,64,22 - R G B
75,104,54 - R G B
115,142,101 - R G B
14,27,4 - R G B
132,64,8 - R G B
191,129,58 - R G B
236,155,88 - R G B
222,173,85 - R G B
252,224,116 - R G B
139,11,12 - R G B
200,72,22 - R G B
233,103,45
An aside: a little digital color theory
On a computer, the most common way of defining colors is a mixture of three primary colors: red, green, and blue (RGB). In theory, the combinations of these three colors can reproduce just about any color. Note: this is far from true, but for our purposes, let’s run with it.
In our case, each “channel” of the color (RGB) has up to 256 shades, stored from 0-255, inclusive. So about 50% brightness red is the value 127/255*.
Each of the three channels has its own value of 0-255. All the channels on full brightness looks like white, all on zero looks like black. When the channels are near to the same value, it’s pretty much grey.
Step 2: Permutation
My code takes advantage of this numerical representation of color to do variations on colors. It’s a simple algorithm: each initial color value is wiggled a bit, with some very constraints (so the change isn’t too jarring) and saved. There’s no attempt to preserve hue, brightness, or anything else. Each color has this done many times. I asked a mathematician what this is called, and he said it’s called a “random walk”.
We just have values so far, even though they started from colors — they're just numbers. Seen as text, the data looks like this:
ìXÞUse@¿:ég-ég-+@üàtüàt+@¿:üàtKh6seìXÈHQQìXÈHKh6¿:ég-@ÞU@ìXáXrf @œ=èi-æh.,=ûãvþàq*?À7úÞrKh4tgëVÉJNOéUÊJNe3Â~8ëd+=ݯU B í[ â¬Yse $> œ}>èf-ée0,<þáyüâp,>Á9ýàpLj6vdêVÇJPNçVÊGQc3Ä;éa.@Þ¯VE ë] ß©\ub!>Œ{Açe-êg2);þã{ûäm+@Ÿ9ÿâsOh3xfëUÆHOMéSÇHPd0Á=æ_/ BÞ¯XBë[ Üš_xd " <¹{Cåh,ìf0,=ÿá{üæm,B¿8ÿãvMj3!uièWÄIPSê TÉISa.Ä>è_1Eà¬VB ë] Û«au f $ 9»z@æh*ïg2-;ÿázùåo)?Â8üãvKj6#tgêWÇHNSé¡RÊKSb0Ç@éb2Dß®UEê^ Ú¬crc#7Ÿx=æh'ïj/ />üãzøäp+?Å8þãxNl8$tjêXÄGQQë£PÇJS`0È@éd/Gá°TDè\ Ý«dud$9œw?ãj)òl1,Aþåxûãm.BÂ6ÿà{Pm;! smíXÆJR Oé¢RÄJQc0ÅBçg0I à²SAë_Ú«ewf Aºz=äi*õl. -Düãwýåk+@à 8ÿá|Oo9vlêYÃHO Më£RÁLRe1ÂBåe-H ãŽVB é_ݬftd @·{>äk-õn+0Dýãzüçi)?Å9ÿâyNr;vií[ÅGNJí£PÃNTd0ÁEãe+Kä·WEæ`Þ¯hte BŽy@æl+øq+ 3Dúà{ú
Yeah, you can't read it — it's not words, and not all values within 0-255 even map to normal letters — but you get the idea. These values can be mapped into colors, one by one, and they can be lined-up, and made into a stripe, like this:
Step 3: Expanding the Stripes
Why 480 repetitions? Well, that goes back to 32. That was indeed arbitrary. What was NOT arbitrary was that as individual 1-pixel stripes, the twinkles don’t look very nice:
When I first made one of these, I wanted to SEE the variation, and you can’t really see that up there. So I expanded it, it so happens 10x, and then I could see. So now those 32 1-pixel lines become 32 strips 10px wide, or 320px. And when I had some prints made, the print sizes are 2:3 ratio, which let me to 480px. And here we are:
Interesting Cumulative Effects
Through the repetition, the colors get more intense and garish. Every time. Compare the left side of a twinkle with the right. I didn’t set out for that to happen. It’s an emergent property of the way I wrote the random walk code; maybe it’s standard from a random walk. Remember that each “channel” of the color gets its own random change, so the colors can get wider and wider apart as the code loops. I like how the subtle/natural colors of a real-world photo start out on the left and get more techno as they proceed. This is just another happy accident.
Sometimes the colors get too artificial, but that’s just a particularity of this algorithm. I tend to like the colors in the middle, and sometimes I just want to zoom-in on one little area that has an unexpected combination of gorgeous complimentary colors in a little square of space.
Coming soon... ?
It will be fun trying to encode my own sense of beauty into code and to find more cool algorithms. I'm also experimenting with moving “twinkles” and interactive stuff. Meanwhile, I hope that you like Twnkl.it as it is.
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This isn’t even true, if you take gamma correction into account, but we aren’t doing digital imaging 101 here :-) ... jump back